UX Strategy
Scanning a 10-floor building shouldn't take all day. I came up with a UX Strategy on how to fix that.


Situation
NavVis makes hardware that captures buildings in 3D, floor by floor. The scanning is fast (minutes per floor). But the software (IVION) forced users to process each floor one at a time, wait for it to finish, then manually stitch everything together. For a 10-floor building, that's a full day of waiting and repeating the same steps.
Industry
Geospatial tech
Year
2025
Client
nAVVIS
Challenge
3 dAYS
Content
Task
NavVis asked me: how would I fix this? how would I actually get it built and released?
I had 3 days, no access to real users and needed to show my strategic thinking and not just pretty screens.

Action
Step One: I mapped assumptions before touching anything.

Action
Step Two: Four Problems. One clear Solution

Action
Step Three: A 3-Month phased release plan

Result
I didn't get the job, but I'd submit this again.
I spent 3 days on this because I genuinely wanted to get the thinking right and not just make something that looked good in slides. I asked about tech limits before designing. I tested my own solution with a SWOT. I put the pre-check step at the beginning, not the end. I planned a phased release that considered both the users and the engineering team.
If I had more time, I'd want to talk to real users who do this work every day: surveyors and technicians to see if my assumptions held up. I'd also build a clickable prototype so the team could see the batch selection flow in action, not just read about it.
Not every application leads to a job. But working through a challenge like this properly, not just quickly makes you a better designer. I'm proud of this work.


